I've been watching the development of Champions Online very closely as of late. As usual, the unending hordes of internet trolls have come out of their hiding places to bash the game from every angle. Let it be said that I am not a fanboy, there are definitely legitimate grievances, as with any new game. I'm still recovering from the admittedly horrible beta launch day.
However, there are far too many who delight in bashing a new game for the sake of it. It's not constructive criticism to these people. It's a sport, played by those with tragically meaningless lives. After wading through all the crap, I finally came to what was a worthwhile topic not only for the game, but for MMO's in general. Instances, VS single servers, which is better? And does an instanced based game still deserve to be called an MMO?
Server Based
examples: World of Warcraft, EverQuest
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There is a certain feeling of suspense, not knowing if a strange player will come out of nowhere and gank you out of shear malice. Or if a rival group of adventurers moves in to kill the nearby boss while you're still working through his minions. It also lends to the feeling of community. When you're soloing in an open environment in a game like World of Warcraft, it's easy to forget that you belong to a world spanning faction, dedicated to vanquishing their mortal enemy. But once you go into an active, main city, you can really appreciate the immensity of the single server world.
Instance Based
examples: Dungeons & Dragons Online, Guild Wars
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I think this topic is part of a larger issue between casual and hardcore gamers. And casual seems to be winning. The games to come out will inevitably reflect that, but that doesn't mean both types can't be acommodated. Interestingly, I haven't read or seen anyone condemn single servers. We're not intruding on the right of hardcore gamers to explore seamless worlds (even though it's largely just static scenery) so they should at least tolerate the way we choose to play. I wish the haters would stop bashing Champions Online.
If they don't like it, they can always go back to WoW. Hopefully their damage will be miniscule, and we can at least last the first six months. Unfortunately for the lifetime subscribers, you may not get quite what you bargained for.
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